DontTreadOnMe ~ Karl
Posts : 210 Join date : 2010-06-21 Age : 52 Location : Central PA
| Subject: Changelog: Stable Branch 0.42.116181 Wed Mar 19, 2014 6:41 pm | |
| [size=30]Changelog: Stable Branch 0.42.116181[/size] Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
New:
- Actions: Vomiting have associated sound effects
- Actions: Ballistic helmet variants can be painted to black and green color with spraycan
- Actions: Can check pulse on unconscious players
- Actions: Searching for berries will now add berries to your inventory
- Actions: Eat All now supported for consumables
- Actions: You can catch rain into canteen and water-bottle from inventory
- Animations: New Ruger 10/22 reload animations
- Animations: New Ruger MKII Reload animations.
- Animations: Player now can sit with gun/weapon
- Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
- Crafting: SKS painting recipe
- Crafting: You can paint firefighter axe black and green
- Crafting: Blaze 95 painting recipe
- Environment: New rock textures
- Food: Sambucus berry item added
- Food: Canina berry item added
- Gear: added black and UN ballistic helmet variants
- Gear: Sickle added into loot spawns
- Gear: 1911 engraved version configure added to loot spawns
- Gear: Can opener can be used as melee weapon
- Gear: Box of 10 bucks shots added configured and added to loot spawns
- Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
- Gear: Green and black variant of SKS
- Gear: Green and black variant of firefighter axe added
- Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
- Gear: Rabbit leg, boar steak and chicken breasts added
- Gear: Fresh and rotten tomato configured and spawning on the server
- Gear: Fresh and rotten potato configured and spawning on the server
- Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
- Gear: Canned Peaches configured and spawning on the server
- Gear: Tactical bacon configured and spawning on the server
- Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
- Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
- Gear: Wool Coats and Flat Caps added to spawns
- Gear: Farming hoe configured and spawns
- Gear: Long wooden ash stick
- Gear: M4 attachment green variants added
- Graphics: Adding lights to currently rendered scene changed
- Graphics: Lighting from objects now is rendered during daytime also
- Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
- Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
- Map: Olsha has been updated
- Map: Khelm has been updated
- Map: New rock formations outside Svetlo have been created
- Map: New Orthodox Chapel has been created
- Map: Police Stations & Medical Centers have been placed across the map
- Map: Village pub configured for spawning loot
- Map: New villages surrounding Svetlo
- Map: Chernaya Polana town + surroundings added
- Map: Signs for "Chernaya Polana" added
- Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
- Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
- Weather: Rain now causes items and player to become wet
- Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Fixed:
- Actions: Added 'inUseItem' back to action on target function
- Actions: Proper nutritional value will be added when eating near empty food
- Actions: Berry picking script messages to player improved.
- Actions: Removed duplicate option for crafting splint in action menu
- Actions: Fixed force drink message for action with waterbottle
- Actions: Eat all rice animation length modified
- Actions: Force feeding action now depletes right amount of food/drinks
- Actions: Water Bottle stays in hands after force drinking
- Actions: Eating cereals won't leave you with 0% box in your inventory anymore
- Actions: Fluids deplete properly after force drinking action
- Actions: Removed force feed action for disinfectant and alcohol tincture
- Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
- Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
- Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
- Actions: Edited player messages in force drink action and fixing broken limbs
- Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
- Actions: Player message for drinking from well
- Animations: Bandage and eating pills animation glitch fixed.
- Animations: Holding animations of various weapon magazines correctly linked
- Animations: Player can now be properly knocked out while in water.
- Animations: New M4A1 reload animations.
- Animations: Various glitches when moving / changing stances fixed.
- Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
- Animations: Evade animations in prone (Q and E) are faster now.
- Audio: Subsonic projectiles no longer emit supersonic crack
- Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
- Gear: Added color variants of ballistic helmets into loot spawns
- Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
- Gear: Painted SKS chambering
- Gear: Even lower chance of backpacks spawning on construction sites
- Gear: Changed inventory view of pitchfork
- Gear: Removed quantity value from burlap sack tooltip
- Gear: Display name for t-shirts with stripes
- Graphics: SSAO in options saved
- Graphics: Rain effect settings changed
- Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
- Graphics: Spot light culling fixed
- Graphics: Fix of terrain intersections
- Graphics: Fix of geometry trace for flares
- Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
- Login: Failure during new character creation could cause player to get stuck as unconscious
- Map: Optimizations for Svetlo performance
- Map: Forests surrounding Svetlo bugfixes
- Medical: Would never actually die from zero health or blood due to medical conditions
- Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
- Medical: Defibrillator used for restarting the heart of players who have a heart attack
- Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
- Medical: Melee damage application system changed to better balance
- Medical: Chance of bleeding from fists reduced significantly
- Medical: Arm and leg ache messages fixed
- Medical: Disconnected players avatars did not take shock or blood damage
- Medical: Falling from height while sprinting did not kill player when it should have
- Medical: Player could vault with broken legs
- Network: Dropped items appeared only after a delay (now instant)
- Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
- Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
- Structures: Changed inheritance of barrier structures (due to errors in logs)
- Structures: Item disappearing when dropped from inventory on stairs or near walls
- Weapons: Long-range scope reticle properly centered
- Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
____________________________
Full plain text changelog is available here: http://pastebin.com/987ZCedL | |
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jim Admin
Posts : 159 Join date : 2010-06-23 Age : 55 Location : Maine
| Subject: Re: Changelog: Stable Branch 0.42.116181 Wed Mar 19, 2014 7:02 pm | |
| Did we get an update today? | |
|
DontTreadOnMe ~ Karl
Posts : 210 Join date : 2010-06-21 Age : 52 Location : Central PA
| Subject: Re: Changelog: Stable Branch 0.42.116181 Wed Mar 19, 2014 7:24 pm | |
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DontTreadOnMe ~ Karl
Posts : 210 Join date : 2010-06-21 Age : 52 Location : Central PA
| Subject: Re: Changelog: Stable Branch 0.42.116181 Wed Mar 19, 2014 7:24 pm | |
| just saw it when I got home from work
| |
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jim Admin
Posts : 159 Join date : 2010-06-23 Age : 55 Location : Maine
| Subject: Re: Changelog: Stable Branch 0.42.116181 Wed Mar 19, 2014 7:42 pm | |
| There is a police station in kamiwobo | |
|
BullDog
Posts : 146 Join date : 2010-06-23 Age : 52 Location : Slaughters, Kentucky
| Subject: Re: Changelog: Stable Branch 0.42.116181 Sat Mar 22, 2014 2:19 pm | |
| [size=30] Change Log - Stable Branch 0.43.116251[EN/RU][/size] 0.43.116251 Hotfix specific changes
- Hotfix to address issues associated with severe lag and desync for many players.
- Servers now support accelerated time as a configurable option. This results in faster day/night cycle.
- New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.
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| Subject: Re: Changelog: Stable Branch 0.42.116181 | |
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